You may choose to end this effect on your turn, no action required. This does not interfere with your abilities that require you to not wear armor and your base Unarmored Defense changes to 13 + your Dexterity Modifier + your Wisdom modifier as long as this feature is active. On each subsequent turn, you must expend one Ki point to maintain this effect otherwise the effect ends. Additionally, you may expend one Ki point to cast mage armor upon yourself.
Undead with a CR equal to half your monk level or lower are banished completely if you concentrate for the full duration.īeginning at 17th level, you gain truesight out to a range of 30ft. Both you and the opponent’s body are considered restrained during this time unless you expend an extra 3 Ki points, which allows you to move freely. The target must then make a Charisma saving throw equal to 8+ your proficiency bonus+ your Wisdom modifier or have their Astral Form sent to a safe part of the Astral Plane for one minute or until your concentration is broken, as if concentrating on a spell. Starting at 11th level, When you strike an opponent with an unarmed strike, you may expend 4 Ki points. Additionally, you may add your Wisdom modifier to your Astral Strikes damage. Starting at 6th level, when you use your Astral Strikes feature, you may choose to pull or push a creature toward or away from you in a 10ft. You add your Wisdom modifier to the attack rolls for these attacks, but not the damage rolls.Īt 11th level, the distance of these strikes increases to 60 ft.
You can cast these spells using Ki, and when you do so, you use Wisdom as a casting modifier for these spells.īeginning at 3rd level, you can use a bonus action to project all unarmed strikes made until the end of your turn toward distant opponents. These monks have harnessed the power of raw magic to utilize when they need it. If/when the subclass is included in a published sourcebook, we will absolutely take the time to ensure it is 100% correct.The followers of the Astral Hand believe that the Astral Plane is the path to true enlightenment and strive to improve their spirits to better utilize what the Astral Plane has to offer. With Unearthed Arcana, we generally don't feel it is worth diverting people from feature development to work on implementing playtest content, where we already have a close functional fit.Īs always, the rules stated under the actual ability supercede the meta-data attached to the ability. With regards the Astral Monk - the attacks are modelled as unarmed strikes on D&D Beyond, as it would take additional development time to introduce a modifier for innate attacks that count as monk weapons. We invite you to give these subclasses a read, try them out in play, and let. Meanwhile the monk gains a new Monastic Tradition feature: the Way of the Astral Self. The barbarian receives a new Primal Path feature: Path of the Wild Soul.
I reported the error in the feedback channel of their official Discord server, and a mod on the DDB Discord (Stormknight#9773) replied to my report with the following explanation: Two classes, the barbarian and the monk, discover new playtest possibilities this week. This is just an error in D&D Beyond's implementation of this UA. Furthermore, it says they are monk weapons if they counted as unarmed strikes, this would not make much sense, as the Martial Arts feature describes unarmed strikes and monk weapons separately and distinguishes the two. In fact, unarmed strikes aren't even mentioned in the UA. No part of the description of that feature (or any other feature of the subclass) says that attacks with your astral arms count as unarmed strikes.
The number of extra attacks increases when you reachĬertain levels in this class, increasing to two at 11th level and Your turn, you can make one extra attack with your astral arms as aīonus action.